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Ian Matthies
Game Engineer
  • "Ian has to be one of the most talented, driven, hard working, and reliable people I have had the delight of working with. Over the course of the projects we’ve worked together on, I have witnessed him go above and beyond what was asked of him to program some amazing things. His dedication to programming is what helped push Diluted from “good” to “great.” It is endlessly impressive seeing what he has come up with in the time he’s been given to accomplish them. I’ve never seen someone so eager to take our wild ideas and turn them into working concepts. I cannot wait to see how our most recent project, Careless Whispers, turns out. Especially with him leading our programming team and encouraging everyone to not only do their best, but do it in an efficient and properly documented way. Any team would be lucky to have him. I know we are."

    Casi Coleman,
    Narrative Designer and Game Writer

  • Ian Matthies is an outstanding person to work with. Skilled, communicative, and adaptable. Working on Masquerade (2026) with him was an absolute honor. He was able to find workarounds for many issues that arose during the development of the game. He had an impressively clear action plan when detailing the timeline for producing Masquerade.

    Jason Dihn,
    Game Design

Diluted
Release Team/Game Engineer

Project Showcase:

Click on an image to see more!
Careless Whisper
Lead Engineer
Coming Fall 2026!
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Masquerade
Creative Director/Lead Engineer

Coding the future

About Me
I'm Ian, a hardworking and passionate game engineer.
When I'm not working, I can be found playing games with my friends. hanging out with them, or exploring my next big idea.
The constant ingenuity and innovation drive our society forward.
From advancements in graphics, gameplay, backend, and everything in between with games.
I'm here to help engineer that game.

Get in touch

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